Destiny 2

Destiny 2

Bungie

While technically Destiny 2’s new “seasonal” model started with Shadowkeep and Season of the Undying back in September, those two were hard to extract from each other. But now, all we have is Season of Dawn, and now we’re seeing just what it’s going to be like when Bungie fully implements its “remove everything from last season” model going forward.

While sure, I suppose I was not terribly broken up about losing Vex Offensive from last season, as its armor set and small pile of weapons were farmed to death, this time around, it’s a much different proposition.

The Sundial is a larger activity, and as it stands, probably the best single targeted farm in the game. It’s probably equivalent to half of something like Menagerie with three different components, plus a boss fight that rotates through four (admittedly similar) Psion variants.

But it will go away, and so, apparently, will its collection of armor and weapons from this season, which is a lot more significant than last season.

From what I can gather, assuming that all the unique Obelisk, Sundial and Battle Pass weapons and armor will go away, that means we are losing:

  • Breachlight (Sidearm)
  • Patron of Lost Causes (Scout Rifle)
  • Line in the Sand (Linear Fusion)
  • Steelfeather Repeater (Auto Rifle)
  • Gallant Charge (Fusion Rifle)
  • Martyr’s Retribution (Grenade Launcher)
  • Traveler’s Judgement (Sidearm)
  • Infinite Paths (Pulse Rifle)
  • Perfect Paradox (Shotgun)
  • Trophy Hunter (Sniper)
  • Pyroclastic Flow (Rocket Launcher)
  • Jack Queen King (Hand Cannon)

That’s twelve weapons in total, plus the seasonal armor set from the Sundial and battle pass, plus the ornament set from only the battle pass. That is three times the number of weapons we lost from Vex Offensive, and a ton of these weapons have really good potential rolls.

If you’re like me, sure, maybe you have farmed Sundial to death and gotten all the rolls you could ever hope for. And yet I have to empathize with the crowd that doesn’t especially enjoy being forced into one or two activities, ie. Sundial and bounty grinding for XP, in order to make sure they get this collection of gear before it goes away indefinitely. Bungie has said that it will bring back seasonal loot at some point, yet we have heard nothing about when that might be or how that might actually work.

Fundamentally, I still do not understand the core concept of the “temporary content” model. For fans, it feels like a treadmill that you must get on, lest you miss out, and that highly discourages you from doing other activities you might actually enjoy. My one friend, for instance, a relatively new player, is catching up on old raids and playing mostly Crucible. He’s barely hit season rank 50 because he’s not doing many bounties for XP, and he’ll probably end the season missing out on almost everything it offers, and he cannot come back to it later (like he did when he was catching up with Black Armory grinds almost a year later).

On Bungie’s side, I don’t really understand this either. Surely it has to be discouraging to put a lot of work into something like Vex Offensive or the Sundial and only have it available in the game for three months total out of its multi-year lifespan. Or to design a very cool, very fun slate of weapons that disappear from the game as loot as soon as the seasonal switchover happens. I cannot think of any other game that produces content this substantive that just disappears such a short time later. That seems like an absurd way to run a game world.

Bungie is trying to explain this away from a lore perspective, as in Vex Offensive ends because it causes the events that lead into Season of Dawn, the Sundial will go away now that we’ve saved Saint-14 which will lead into the next season’s thing. And yet that explanation is kind of hard to buy when I can load up a strike playlist and kill Xol the worm god for roughly the 5,000th time, even if that makes little sense in the context of the story. At this point, repetition is hardly immersion breaking in the world of Destiny.

Then, on the technical side, the idea is that since Destiny cannot grow forever, these activities have to be removed to I guess…save space? But if that’s the case, it seems like a better plan to start removing some of the oldest content in the game, rather than introducing stuff and then taking it out just three months after it debuted. And if seasons weren’t so focused on just one activity, maybe players wouldn’t be as sick of VO or Sundial as they have been, and would continue to want to play it in the future.

I just don’t really get the purpose of this “removal” model or who it actually benefits:

  • Hardcore players can easily “finish” a season through efficient (and pretty boring) grinding and run out of stuff to do quickly.
  • Casual players may find themselves way far behind and not able to finish anything at all because they want to experience broader content in the game rather than grind X specific thing because it’s going to disappear.
  • Bungie spends all this time and effort developing activities and weapons that vanish just three months after they arrive.
  • Bungie doesn’t really solve the “size” problem of the game as it’s not taking drastic steps like deleting entire planets, and these are relatively small activities in the grand scheme of things. How many Vex Offensives do you have to erase to equal something like the Moon zone?

Maybe all of this changes once we hit next gen and some restrictions on the current state of Destiny lift. And yet, maybe not, because last-gen versions are going to need to be supported indefinitely too, as we saw with Destiny 1. All I know is that this current idea of taking content away three months after it arrives is not really working for anyone, and it’s made worse when seasons actually have more content for players, as more stuff leaves when it’s over. There has to be a better way forward here.

Follow me on TwitterFacebook and Instagram. Pre-order my new sci-fi novel Herokiller, and read my first series, The Earthborn Trilogy, which is also on audiobook.

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Destiny 2

Destiny 2

Bungie

While technically Destiny 2’s new “seasonal” model started with Shadowkeep and Season of the Undying back in September, those two were hard to extract from each other. But now, all we have is Season of Dawn, and now we’re seeing just what it’s going to be like when Bungie fully implements its “remove everything from last season” model going forward.

While sure, I suppose I was not terribly broken up about losing Vex Offensive from last season, as its armor set and small pile of weapons were farmed to death, this time around, it’s a much different proposition.

The Sundial is a larger activity, and as it stands, probably the best single targeted farm in the game. It’s probably equivalent to half of something like Menagerie with three different components, plus a boss fight that rotates through four (admittedly similar) Psion variants.

But it will go away, and so, apparently, will its collection of armor and weapons from this season, which is a lot more significant than last season.

From what I can gather, assuming that all the unique Obelisk, Sundial and Battle Pass weapons and armor will go away, that means we are losing:

  • Breachlight (Sidearm)
  • Patron of Lost Causes (Scout Rifle)
  • Line in the Sand (Linear Fusion)
  • Steelfeather Repeater (Auto Rifle)
  • Gallant Charge (Fusion Rifle)
  • Martyr’s Retribution (Grenade Launcher)
  • Traveler’s Judgement (Sidearm)
  • Infinite Paths (Pulse Rifle)
  • Perfect Paradox (Shotgun)
  • Trophy Hunter (Sniper)
  • Pyroclastic Flow (Rocket Launcher)
  • Jack Queen King (Hand Cannon)
Destiny 2

Destiny 2

Bungie

That’s twelve weapons in total, plus the seasonal armor set from the Sundial and battle pass, plus the ornament set from only the battle pass. That is three times the number of weapons we lost from Vex Offensive, and a ton of these weapons have really good potential rolls.

If you’re like me, sure, maybe you have farmed Sundial to death and gotten all the rolls you could ever hope for. And yet I have to empathize with the crowd that doesn’t especially enjoy being forced into one or two activities, ie. Sundial and bounty grinding for XP, in order to make sure they get this collection of gear before it goes away indefinitely. Bungie has said that it will bring back seasonal loot at some point, yet we have heard nothing about when that might be or how that might actually work.

Fundamentally, I still do not understand the core concept of the “temporary content” model. For fans, it feels like a treadmill that you must get on, lest you miss out, and that highly discourages you from doing other activities you might actually enjoy. My one friend, for instance, a relatively new player, is catching up on old raids and playing mostly Crucible. He’s barely hit season rank 50 because he’s not doing many bounties for XP, and he’ll probably end the season missing out on almost everything it offers, and he cannot come back to it later (like he did when he was catching up with Black Armory grinds almost a year later).

On Bungie’s side, I don’t really understand this either. Surely it has to be discouraging to put a lot of work into something like Vex Offensive or the Sundial and only have it available in the game for three months total out of its multi-year lifespan. Or to design a very cool, very fun slate of weapons that disappear from the game as loot as soon as the seasonal switchover happens. I cannot think of any other game that produces content this substantive that just disappears such a short time later. That seems like an absurd way to run a game world.

Destiny 2

Destiny 2

Bungie

Bungie is trying to explain this away from a lore perspective, as in Vex Offensive ends because it causes the events that lead into Season of Dawn, the Sundial will go away now that we’ve saved Saint-14 which will lead into the next season’s thing. And yet that explanation is kind of hard to buy when I can load up a strike playlist and kill Xol the worm god for roughly the 5,000th time, even if that makes little sense in the context of the story. At this point, repetition is hardly immersion breaking in the world of Destiny.

Then, on the technical side, the idea is that since Destiny cannot grow forever, these activities have to be removed to I guess…save space? But if that’s the case, it seems like a better plan to start removing some of the oldest content in the game, rather than introducing stuff and then taking it out just three months after it debuted. And if seasons weren’t so focused on just one activity, maybe players wouldn’t be as sick of VO or Sundial as they have been, and would continue to want to play it in the future.

I just don’t really get the purpose of this “removal” model or who it actually benefits:

  • Hardcore players can easily “finish” a season through efficient (and pretty boring) grinding and run out of stuff to do quickly.
  • Casual players may find themselves way far behind and not able to finish anything at all because they want to experience broader content in the game rather than grind X specific thing because it’s going to disappear.
  • Bungie spends all this time and effort developing activities and weapons that vanish just three months after they arrive.
  • Bungie doesn’t really solve the “size” problem of the game as it’s not taking drastic steps like deleting entire planets, and these are relatively small activities in the grand scheme of things. How many Vex Offensives do you have to erase to equal something like the Moon zone?

Maybe all of this changes once we hit next gen and some restrictions on the current state of Destiny lift. And yet, maybe not, because last-gen versions are going to need to be supported indefinitely too, as we saw with Destiny 1. All I know is that this current idea of taking content away three months after it arrives is not really working for anyone, and it’s made worse when seasons actually have more content for players, as more stuff leaves when it’s over. There has to be a better way forward here.

Follow me on TwitterFacebook and Instagram. Pre-order my new sci-fi novel Herokiller, and read my first series, The Earthborn Trilogy, which is also on audiobook.


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